Roll for Shoes

A slightly more-grounded, narrative adaptation. Still a work-in-progress!

Approaches

When you describe how you approach a task or respond to a challenge, the GM will tell you which attribute to roll and the target number to beat, based on difficulty: between 4 (easy) and 20 (nearly impossible).

If the approach involves another player:

When other character actions target you, you'll be prompted with a reactive approach. Non-player characters will never roll, so the outcome is determined by what you do.

Statuses

A status can be attached to anything or anyone—typically as a result of an approach—and directly affects the total of an approach roll. Statuses can be positive or negative, and last as long as they're narratively true.

Generally, statuses range from ±1 (minor) to ±5 (major).

Results

The GM describes the outcome when you don't beat the target number:

If you beat the target number, you get to narrate what happens as a result of your approach. The GM still gets to edit your outcome, however, if they feel it's too extreme.

Damage

Successful approaches that cause harm (or failed ones to defend against it) reduce the relevant attribute by the difference between the approach's roll and the target number.

If an attribute drops to 0, the character is knocked out for the scene, and can't act. They'll usually wake up in the next scene. Each attribute recovers by one die at the end of a restful scene.

If equipped and able to do so, characters can act to heal an attribute: on a successful approach, they restore a number of points equal to how much higher they rolled than the target.