A slightly more-grounded, narrative adaptation. Still a work-in-progress!
- Describe your approach, then roll a number of
d6equal to the relevant attribute. - Add any status modifiers that apply to your total.
- If you beat the target number, describe how you succeed.
- Any dice that end up a 6 get rerolled and added to the total.
- You start with 10 points distributed in three attributes: Body, Mind, and Will.
- Damage reduces the relevant attribute by the rolled difference.
Approaches
When you describe how you approach a task or respond to a challenge, the GM will tell you which attribute to roll and the target number to beat, based on difficulty: between 4 (easy) and 20 (nearly impossible).
If the approach involves another player:
- opposing: they roll their own approach as your target.
- supporting: add a status modifier equal to their relevant attribute.
When other character actions target you, you'll be prompted with a reactive approach. Non-player characters will never roll, so the outcome is determined by what you do.
Statuses
A status can be attached to anything or anyone—typically as a result of an approach—and directly affects the total of an approach roll. Statuses can be positive or negative, and last as long as they're narratively true.
Generally, statuses range from ±1 (minor) to ±5 (major).
Results
The GM describes the outcome when you don't beat the target number:
- Under the target, you fail your approach.
- Equal to the target, you partially succeed with an unexpected twist.
If you beat the target number, you get to narrate what happens as a result of your approach. The GM still gets to edit your outcome, however, if they feel it's too extreme.
Damage
Successful approaches that cause harm (or failed ones to defend against it) reduce the relevant attribute by the difference between the approach's roll and the target number.
If an attribute drops to 0, the character is knocked out for the scene, and can't act. They'll usually wake up in the next scene. Each attribute recovers by one die at the end of a restful scene.
If equipped and able to do so, characters can act to heal an attribute: on a successful approach, they restore a number of points equal to how much higher they rolled than the target.