A stabilized evolution of Roll for Shoes for longer scenarios.
- Say what you do and roll a number of d6s equal to the level of the most relevant skill you have.
- If the sum of your roll beats the opposing roll, what you wanted to happen, happens.
- You start with three level 1 skills: single words that describe who you are and what you know.
- If you roll all 6s, advance the skill you used—gain a new skill one level higher, specific to the action, and clear any mark on it. This can only happen once per character per scene.
- If you fail with an unmarked skill, mark it.
- If you tie with a marked skill, advance it and unmark it.
- If you have no relevant skill, roll 1 die without advancement.
- When you fail a dangerous action, disable the skill used for the rest of the scene—it cannot be used.
- If you have no relevant skill for a dangerous action, you are knocked out of the scene.
- At the end of a scene, all disabled skills recover.