Roll for Shoes

A stabilized evolution of Roll for Shoes for longer scenarios.

  1. Say what you do and roll a number of d6s equal to the level of the most relevant skill you have.
  2. If the sum of your roll beats the opposing roll, what you wanted to happen, happens.
  3. You start with three level 1 skills: single words that describe who you are and what you know.
  4. If you roll all 6s, advance the skill you used—gain a new skill one level higher, specific to the action, and clear any mark on it. This can only happen once per character per scene.
  5. If you fail with an unmarked skill, mark it.
  6. If you tie with a marked skill, advance it and unmark it.
  7. If you have no relevant skill, roll 1 die without advancement.
  8. When you fail a dangerous action, disable the skill used for the rest of the scene—it cannot be used.
  9. If you have no relevant skill for a dangerous action, you are knocked out of the scene.
  10. At the end of a scene, all disabled skills recover.